Designing for a Global Health Charity

Building Trust in Evidence-Based Health Guidance

Overcoming MS (OMS) is an international charity promoting an evidence-based, seven-step lifestyle programme for people living with multiple sclerosis.

Its ambition was to become a globally recognised digital charity, capable of reaching people with MS wherever they were, while maintaining the personalised support and sense of community that defined the organisation.

The challenge was not simply to publish information online, but to support informed decision-making and sustained behaviour change in a context shaped by uncertainty, fluctuating health, and cognitive and emotional load.
OMS recognised that achieving this required a research-led UX discovery phase to understand how people with MS seek information, manage energy, and engage with support over time.


Challenge

The existing website struggled to support OMS’s mission at scale.
Key issues included:

  • Fragmented content structures that made it difficult to navigate complex information
  • A lack of a cohesive design system, increasing inconsistency and maintenance effort
  • Low conversion through digital donations, partly due to unclear donation pathways and limited recurring options
  • High dependency on administrators for content updates, slowing iteration

More fundamentally, the platform did not sufficiently reflect the real-life constraints of people living with MS, including fatigue, variable attention, and the need to revisit information over time.

The core challenge was to design a platform that balanced clarity, credibility, and compassion, while supporting both educational goals and organisational sustainability.


Role

As UX Designer, I led the discovery and design process, working closely with OMS stakeholders and two offshore Drupal development teams.
My responsibilities included:

  • Planning and conducting UX discovery research
  • Translating research insights into information architecture and interaction design
  • Designing a reusable design system and content templates
  • Supporting mobile optimisation and lifecycle engagement
  • Collaborating with developers to ensure quality and consistency in implementation

Discovery Phase

Diary Study as Primary Method

To move beyond assumptions, the discovery phase centred on a diary study, allowing participants to document aspects of their daily lives over several days.
This method surfaced:

  • Fluctuating energy levels and attention across the day
  • Non-linear information needs, with frequent revisiting of the same content
  • Emotional sensitivity around health-related decisions
  • Reliance on mobile devices for short, fragmented sessions

The diary study provided insight into how and when people engaged with information, not just what they sought.

Supporting Methods

Findings were contextualised through:

  • Internal interviews with OMS staff
  • Review of OMS materials (recovery programme, books, podcasts, conferences, FAQs)
  • Focus groups validating early findings and testing assumptions about key tasks

Focus group feedback highlighted friction in:

  • Sign-up and account creation
  • “My account” areas and saved content
  • Understanding how to progress through OMS resources over time

These insights directly informed prioritisation and structure.

layout page of user profile with intro and other details

Strategy

The UX strategy focused on reducing cognitive load while increasing trust and continuity.
Structuring for Clarity and Return Visits
Information architecture was redesigned to:

  • Group content into predictable, clearly labelled templates
  • Support scanning and short sessions without losing context
  • Allow users to save and return to content over time

User profiles enabled favourites and personalised access, reflecting the need to engage gradually rather than all at once.


Designing for Mobile-First Reality

Given diary-study insights, mobile experience became a priority. Optimisation work contributed to a reported 30% increase in mobile traffic, reflecting improved accessibility and usability rather than acquisition-driven growth.


Supporting Behaviour Over Time

Rather than relying on one-off interactions, the platform introduced lifecycle emails triggered at meaningful moments in the user journey. These were designed to:

  • Reinforce motivation
  • Encourage return visits
  • Support sustained engagement without pressure

This approach aligned with OMS’s emphasis on long-term lifestyle change rather than immediate action.

Design System and Content Enablement

A core constraint was OMS’s need to update and manage content independently.
To address this, I:

  • Created a simplified design system to ensure visual and structural consistency
  • Designed modular content templates for articles, recipes, exercises, meditations, podcasts, FAQs, and events
  • Implemented Paragraphs and CK Editor to allow editors to create and update pages without developer intervention

This reduced reliance on technical support and enabled faster iteration while preserving quality.


Donations and Trust Signals

Donation flows were redesigned to reduce friction and increase clarity.
Key improvements included:

  • Clear, visible donation entry points
  • Support for recurring donations
  • Options to dedicate donations in honour or memory
  • Clear explanations of how funds are used
  • Use of testimonials and third-party endorsements to reinforce credibility

These changes aligned fundraising with OMS’s educational mission, avoiding pressure while supporting sustainability.

layout page of description mission of the charity
layout of charity's homepage website

Outcome

The redesigned platform strengthened OMS’s ability to deliver on its mission digitally.
User impact

  • Clearer access to information and resources
  • Improved mobile usability for fragmented sessions
  • Better support for revisiting and saving content

Organisational impact

  • Greater editorial autonomy for OMS staff
  • More consistent experience through design system adoption
  • Improved alignment between content, community, and fundraising goals

The platform evolved from an information repository into a supportive digital environment shaped around real user behaviour.

Reflection

This project reinforced that designing for health-related contexts requires more than clarity and aesthetics.
Effective UX in this space means:

  • Respecting fluctuating capacity
  • Designing for return, not completion
  • Supporting trust without persuasion

By grounding decisions in lived experience through diary studies, the platform shifted from “telling” users what to do to supporting them as they navigate complex, personal decisions over time.